Bioshock Infinite: Burial at Sea – Review

NOTE: I will do my best to endeavor to avoid spoilers in this review, but at some part i may have to refer to events from all the Bioshock series of games, you have been warned!

First thing I need to say about Burial at Sea, is you need to have completed Bioshock: infinite. If you don’t, prepare to have key plot points ruined by the DLC. BaS is set the day of the new years eve attack by Atlas and his rebels. As such you have the opportunity to explore parts of rapture before the fall. you get to see what the city like and hear the residents talking about life, while at the same time feeling slightly creeped out by the fact no-one bats an eye to the little sisters and big daddy’s wandering around. It’s a nice touch, giving you an atmosphere as to how life was in the original game and mirrors the opening to BS:I, a calm before the storm. This section takes about the first hour of the game, the end of which you’ll meet an old ‘Friend’ form BS1 before being plunged into the the combat heavy section.

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Not a good day to be in Rapture

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Seems familiar

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Little sisters make a creepy return

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Cohen, still obsessed with rabbits and proof that he was mad before splicing

Combat is identical to BS:I, Vigor’s and Salts have been renamed Plasmids and Eve to keep in theme with the Rapture setting, of which you’ll have Possession and Devil Kiss right from the start. later on you’ll pick a few old favorites form BS:I and a new one call Old Man Winter. weapon selection is also similar, with a pistol, Tommy gun, carbine and shotgun. you also get to play with the new Radar Range, this is rapture answer to mcrowave ovens and and excellent at crowd control. it a pity you get it so late in the game as you don’t really have a chance to use it before the final showdown. Elizabeth reprises her role as combat support, throwing you health and eve as needed during combat, and the skyline system makes a return, although Rapture cramped conditions don’t really lends themselves using it the same as BS:I.

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Splicers look in a worst state then in the first Bioshock

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Old weapons return, but with an art-deco edge.

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You still get the opportunity to do gruesome finishing moves, Elizabeth doesn’t mind this time.

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Elizabeth still has her lock-picking ability.

The storyline is good, and fits reasonably well with the BS1 and BS:I storyline, however unless you’ve played both, you may find some of the references hard to get. The ending is also something I was not expecting and generally surprise me, just like the BS:I ending. The only thing I would like to have seen more was for the renaming of weapons and plasmids/vigors to match BS1, given that a lot of these had counterparts in the first game this would not have been a hard thing to do and would have tied in nicely with the series. My only major grip with the DLC as a whole is it is very short, on my first play through it took me less then 3 hours to complete, and that was with getting stuck on a puzzle, and I do feel £11.99 is a bit overpriced for such a game. considering you payed a similar price for the dishonored DLC and they gave you double the playtime. So my advice, either buy the season pass or wait for a sale before getting the game.

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