Rand(Nerds); Episode 59

Welcome to episode 59

Skazz has been playing Souls style game Nioh playing an starring a chilled waxed Irish/English/welsh bloke in japan, it follows the souls formula of being very difficult but very fun.

TheSuffolkRam has been scratching his far cry itch in the latest game Far Cry: Primal. Featuring psychic owls dive bombing and remote controlling saber tooth tigers.

Skazz has also been playing the most recent Legend of Zelda: breath of the wild. He has a rant about the changs made to the game for the release of Nintendo Switch. Otherwise am enjoyable game.

Middlemeister has been returning to fallout 4 and talks about playing a couple of the DLC with Nuka world and Far Harbor. Nuka world featuring becoming leader of all the raider in a theme park and Far Harbor.

Skazz has finally got round to completing a game he started year ago with Army of Two: Devils Cartel and the joy of trying to record a let play and couch co-op.

Middlemeister has been watching the new to Netflix series 12 Monkeys not unfortunately featuring Skazz, neon dinosaurs or guess who.

Skazz has a rant about video editing software, and why Sony Vegas is trolling his aforementioned Army of Two lets play. And also his issue with Adobe Premier Pro.

We talk about PS4 games soon to be available on the PC thanks to PlayStation Now, and also Microsoft rival Xbox Play

We also discuss our favorite and least favorite Disney films (Hint: Ram hates then all, bar one)

Notes:

A hard souls like game in Nioh

The only game where you get an owl by taking drugs – Farcry: Primal

A fun game with a shameful console focus in Legend of Zelda: Breath of the Wild

The only decent fallout 4 DLC: leading raiders in Nuka World and saving synths in Far Harbor

Play a game Skazz has finally finished playing the classic PS3 game Army Of Two: Devil Cartel

A Series sadly lacking in Dinosaur action with 12 Monkey

Streaming console games on PC with PlayStation Now and Xbox Play

Follow us on twitter
Like us on facebook
Subscribe to our YouTube channel
Join us on google+
Join our Steam Group

Why not come join us on our next livesteam? See our YouTube channels for details

Cheers

TheSuffolkRam, Skazz and Middlemeister

Rand(Nerds); Episode 58

Welcome to the Rand(Nerds); Podcast episode 58

In this Episode we are joined by special guest Middlemister

Both TheSuffolkRam and Skazz have been playing the sand fulled game Spec Ops: The Line and discuss bad cover mechanics, bad team AI and stories where you’re not the hero.

TheSuffolkRam has been playing a game he’d complete forgot about with Walking Dead Season Three: A New Frontier. Hes talks about Clementine’s development, how Zombies are like bad weather, ambiguous dialog choices, and also how the game ties in to the bigger Walking Dead universe.

Our guest has been playing the recently release Horizon Zero Dawn a game featuring mechanical dinosaurs set on future earth. We discuss post apocalyptic games and the joys of couch co-op.

We’ve been watching a lot of tv program, Ram starts us off with The White Rabbit Project. Made by the same produced of Mythbusters featuring some of the previous cast. Ram find it very hard to describe, its a cross between history/science and entertainment show but has some very interesting segments.

Middlemister has been watching the easy to spoiler show with The OA featuring a blind girl who can now see and inter-dimensional mystery’s

Ram also been watching sci-fi show The Expanse,  set in a hard sci-fi universe where space is hard and a three way political battle is taking place.

We look forward to the upcoming game Mass Effect: Andromeda, Discuss problems we had the previous game and some of it questionable mechanics. We also discover how Ram make difficult life or death decisions.

We discuss who the best companion in Fallout 4 is (its dogmeat) and Ram and Middlemister compare settlements

We also look at the recent release of the Nitendo Switch, what it means for gaming and general quality of it.

We also discuss The joys of VR support and sickness in portal games and Uwe Boll films.

Notes:

Tired  of American heroes saving the day? Like dodgy cover mechanics? Try Spec Ops: The Line

Find out what happened to Clementine with Walking Dead Season 3: A New Frontier

A world with mechanical dinosaurs in Horizon Zero Dawn

Rejoin the ex-mythbusters build team in the White Rabbit Project

A tv series featuring a non-blind girl The OA

A hard Sci-fi show with The Expanse

The upcoming Mass Effect: Andromeda

The latest Nintendo console you can use out and about as well as at home. The Switch

Controversial film director Uwe Boll

Follow us on twitter
Like us on facebook
Subscribe to our YouTube channel
Join us on google+
Join our Steam Group

Why not come join us on our next livesteam? See our YouTube channels for details

Cheers

TheSuffolkRam, Skazz and Middlemister

Rand(Nerds); Episode 57

Welcome to the Rand(Nerds); Podcast episode 57

TheSuffolkRam has been maiming and blowing up clones in Happy Room. He talks about how the game reminds him of an early DOS game called The Incredible Machine and how it only becomes fun when you hack it using cheat engine.

Skazz has fully entered the world of Linux gaming, and we are able to discuss a game that set you in the world of GCHQ like operative with Orwell. With Ram trying to be sensible and careful with people lives, and Skazz doing his best to troll them.

We look forward to the new Mechwarrior 5 coming out, we discuss the previous games in the series including being compared to dogs, the size of the mech in the trailer and dialog bring back memory and also the difference between Japanese and Western mech’s.

We discuss how valve is dropping green light and replacing it with a new system where developers pay to release their games. And what this means for developers.

We also briefly discuss the shitty Deus Ex: Mankind Divided DLC, how lady bird books have changed and why Discworld is great and harry potter isn’t

Notes:

Torture clones with random physics in Happy Room

Go back in time to a classic DOS game with The Incredible Machine

Boring game? want to have some fun hacking, check out Cheat Engine

Toy with peoples live in Orwell

Pick up your own copies of the ladybird books featured and see how they changed

look at a small mech in Mechwarrior 5 trailer

Have a spare 120milion yen? buy your own mech

How Valve sees the world

Follow us on twitter
Like us on facebook
Subscribe to our YouTube channel
Join us on google+
Join our Steam Group

Why not come join us on our next livesteam? See our YouTube channels for details

Cheers

TheSuffolkRam and Skazz.

Rand(Nerds); Episode 56

Welcome to the Rand(Nerds); Podcast episode 56

Apologies for the phone noise in this episode, Skazz has been punished for not putting his phone in airplane mode

This episode of Rand(Nerds)was saved thankfully to Internet Explore, which is not something we get to say much. Skazz is still playing vanilla World of Warcraft and has got himself addicted again to the crack of gaming. We discuss previous experiences with private servers including creating our own escort missions.

Ram has been playing a game set in the future where corporations rule the planet, no not ‘continuum: the game’, but invisible Inc. He regales us with tales of hacking corporations, flying the world and sacrifices. We also learn about his callous disregards for unnamed NPC.

Ram has been watching Person of Interest, the previous project of the creators of Westworld, A story about an all seeing machine working out which people are in peril and giving some vigilantes there social security number. Ram has issue getting into it but has grown to like the series.

We discuss the news of the death of Namco boss Masaya Nakamura and Ram come over with a Bard moment, We also talk about the upcoming relaunch of our website.

We also talk about the EU investigate into Valve and other companies about unfair pricing schemes. This lead into a discussion into cross country media restrictions.

Notes:

Join Skazz playing classic WoW with the Elysium Project

A X-Com style game set in a continuum like world with Invisible Inc.

The previous project from the creators of Westworld: Person of Interest

Another gaming giant has left us Namco boss Masaya Nakamura

The news of Valve and other are being investigated by the EU

Follow us on twitter
Like us on facebook
Subscribe to our YouTube channel
Join us on google+
Join our Steam Group

Why not come join us on our next livesteam? See our YouTube channels for details

Cheers

TheSuffolkRam and Skazz.

Freedom Planet – Review

Earlier in the year the indie gaming scene was graced with a charming title that harked back to an era many of us hold dear, that of the Nintendo Entertainment System. Shovel Knight from Yacht Club Games delighted retro gamers and newcomers alike with its classic NES like charm, wonderful retro soundtrack and cleverly constructed levels, polished off with a unique art style that celebrates games of the late 80s. Now it seems that it’s the early 90s turn to shine with Freedom Planet, a title from indie developer Galaxy Trail that harks back to the era of a console I hold very dear, the Sega Megadrive (otherwise known as the Genesis in the US).

Freedom Planet clearly takes great inspiration from many Sega Megadrive games, most notably Sonic The Hedgehog which the bulk of its gameplay elements seem to mimic. It also evokes memories of Treasure’s fantastic platform shooter Gunstar Heroes with much of its design and there are even elements of Capcom’s Mega Man X series, so there’s a little bit of Super Nintendo love in there somewhere too. The 90s nostalgia doesn’t stop there either, Freedom Planet’s art style and story is reminiscent of early 90s cartoons such as Bucky ‘O Hare with its tale of anthropomorphic freedom fighters taking on a militaristic threat to the galaxy, this time in the form of intergalactic overlord Brevon, an insectoid tyrant with dreams of absolute, intergalactic domination. This cartoon like feel is further captured in the way the story is told as it follows the three protagonists, Lilac (an anthropomorphic dragon), Carol (an anthropomorphic cat) and Milla (an anthropomorphic rabbit) who are portrayed as innocent, adolescent characters finding themselves thrust into a dangerous war that their sense of right forces them to engage.

The gameplay of Freedom Planet flows beautifully. Much like the Sonic series it pays homage to, much of the game involves racing around levels collecting gems and smashing your way through enemies at high speeds. Level designs are colourful and large ranging from a lush rainforest shrouding trap filled Aztec ruins to a bustling Chinese styled city in the middle of a celebratory festival, each level boasts new and interesting mechanics to get to grips with and a nice variety of enemies to fight. Boss battles too are cleverly thought out, a joy to look at and offer a significant, fast paced challenge that really gets the adrenaline pumping. The games three protagonists control somewhat differently, Lilac feels very much like a Sonic character with her ability to pinball around levels whereas Carol feels more like a Mega Man character with her ability to wall jump, she also has a Chun Li style kick attack that gives her more of a fighter like feel, Carol also has a motorbike that she can use upon finding gas cans scattered about the various levels, making her much faster than before and changing up her abilities slightly. Milla is a little more unique, she has the ability to create energy cubes that she can throw as projectiles, she can also create a small energy shield and has the ability to flap her ears to execute a type of double jump. Of the three main characters Lilac definitely feels like her play style fits the flow of the game best.

The soundtrack to Freedom Planet is definitely deserving of a mention, the music is absolutely phenomenal and with a whopping two hour OST (no small feat for such a small Indie project) you’re going to hear a number of great tunes that you’ll want to listen to again and again that really set the tone for every stage and situation. The voice acting is also great for such a small title, some of the actors are noticeably better than others, however the bulk of the voice acting is top notch, Lilac, Carol and Milla sound especially convincing and carry the tone of the story across well.

All in all for £10.99 (the games price on Steam as of the time of this review) you really can’t go wrong with Galaxy Trail’s Freedom Planet, especially if, like me, you’re a retro, platform fanatic who grew up during the Sega Megadrive era. If this sounds like you then this nostalgic trip down memory lane is definitely a game worth looking into.

– Bard

Bioshock Infinite: Burial at Sea Episode 2 – Review

NOTE: this review will be as spoiler free as possible, but may hint at the ending to the previous episode and plot lines from the main game. Consider yourself warned!

2014-05-08_00001The game starts nice enough

So we come to the final part of Booker and Elizabeth story. Burial at sea gives three for the price of one by concluding Bioshock infinite, Burial at Sea a few gaps in the original Bioshock story line. So don’t play this unless you want all those games spoiled. It starts simply enough, you in Paris, playing as Elizabeth, you know this as within a few seconds an artist shows you a portrait of you with your name on it, and also most NPC talks to you by name.

2014-05-08_00003 #
You know it Paris cause there an artist…

2014-05-08_00004 …and accordions….

2014-05-08_00005 …and freaky clowns….

2014-05-08_00006 …and a silly dog, all we need is a guy on a bike with onions and we have every French cliché in one section

But within a short space of time your back in rapture shortly after the event of the previous game. And running into another familiar face in the form of atlas. And due to another convoluted set of actions you end up working for him. I cant say any more about the story without spoiling it. But I can say its good and does give a proper conclusion to what was started in infinite.

2014-05-08_00014 Atlas, way and more of a dick in this game.

Gameplay wise, its wants to be played as a stealth game, but it can be run a gunned if you really want to. Enemy’s now have icons above their head showing their alert status, similar to Dishonoured, allowing you to sneak around quite effectively. You can also do sneak attacks on unaware enemys (although you could do that somewhat in the first games). Dispite this being tacked on it does work quite well and i managed to make my way around the levels pretty easly.

2014-05-08_00023The bars fill up as guards become more aware of you

You also get some new tools and toys the add to the new gameplay. The crossbow returns, this time loaded with tranquilliser darts (but it can also take different types) which allows you to quietly take down enemy’s from a distance. You also have a chance to retrieve the arrows off fallen enemy’s so it actually quite hard to run out of ammo, I rarely had to re-buy new darts, which is a nice touch.

2014-05-08_00018 Every game should have crossbows in it

There are a couple new plasmids, one I found useful, one I barely used. The first is the peeping tom plasmid and basically ties in with the whole stealth system. Just using it allows you to see enemy’s through the walls, and holding it allows you to turn invisible. Initially it does not last to long, but soon after you get an upgrade (which are now found in canisters instead of being brought, this does mean if you miss one and go to a different level you lose it forever), this allow you to see enemy’s and remain invisible indefinitely using no eve as long as you don’t move. This does make the game a bit of a cakewalk but allows you to be a proper stealth predator. It very similar to the gene tonic you get from researching Houdini splicers from the first game.

2014-05-08_00027The peeping tom plasmid really helps with stealth

2014-05-08_00028 Plasmids are now upgraded using canisters

there is the new lock picking game. It pretty simple. A cutaway shows you the inside of the lock, your pick moves randomly across all the pins, the goal is to hit the blue or the white pins, doing so will unlock the door, and if you hit a blue pin you’ll get a noise maker arrow for your crossbow. A red pin will set an alarm off alerting enemy’s to your position, but nicely the door will still unlock meaning you cant waist lock picks and get stuck.

2014-05-08_00016 The new mini games is one of the better lockpicking game I’ve played

Combat is pretty similar to the previous game, there are no more of the silly pneumo-lines from the episode 1 that turned rapture into Columbia. you also some across a few places where enemy will fight each other representing the start of rapture civil war. A few guns return from the previous episode, but I found myself sneaking my way through most combat and not having to run and gun. but overall it still fun and a lot of the environments and really interesting to fight over.

overall, Episode 2 is an excellent ending to the bioshock series (and it does semi end the series). if you’ve played the other part then I would differently purchase this.