Welcome to part 16 of my let’s play of Alien Isolation. After sorting out transit, I head to the Marshall office and find some more info about what happened to the station, I talk to a man named Marlow, the caption of the Anesidora, the ship that found the Nostromo flight recorder. He tells me about what happened and I get to play as the crew exploring LV-426. After the flashback, Marshal Waits tells me about his plan to trap the Alien
Welcome to part 15 of my let’s play of Alien Isolation. I make it through the rest of Seegson Synthetics fairly easily, and get back to Samuel’s and Taylor, they’ve run into Marshal Waits who been trying to handle the Alien situation on board the station. I have to go on a brief mission to restore transit system power.
Welcome to part 14 of my lets play of Alien Isolation. In order to get back to Samuel’s and Taylor, I have to detour through Seegson Synthetics, a broken lift means I have to head into the warehouses and makes friends with a Working Joe in order to get the parts in need to repair it.
Welcome to part 13 of my let’s play of Alien Isolation. I start this episode in pretty much the same place as yesterday episode, trying to get a Trauma kit. It takes some more work but I finally manage it and just have to find a way to escape. After finding my route blocked I have to set off a evacuation alarm and, after avoiding a Working Joe, I managed to escape medical.
Welcome to part 12 of my let’s play of Alien Isolation. After gaining access to the rest of the medical floor, I need to head in to try and find a Trauma kit. I have mixed success whilst having to face both Human and Alien threats.
Welcome to part 11 of my lets play of Alien Isolation. Heading further into medical to find a trauma kit, I make my way first to the morgue area and have to re-enable power to get to the primary care floors of the hospital, I find some more info about the person who brought the alien on board. I’m heavy tracked by the alien and suffer my first death from it.
Both Skazz and Bard have been playing Shroud Of The Avatar, primary developed by Richard Garriott of the Ultima series. An MMO with offline features. The pair discuss the game virtues, and the annoyance of games trying to guess your preferred class. As well as crazy fall damage and weird looking NPC’s
TheSuffolkRam has been dipping into a couple of games. The first is Jalopy, a game involving travelling across Europe with your uncle in a car the always on the verge of breaking down, featuring a boot organizing simulator.
Secondly, he been balancing his time keep a city safe and avoiding the Mafia in This is the Police, trying to earn 500k in just 180 days.
We talk about our 24 hour livestream planned for June, and how we are going to torture each other with games.
TheSuffolkRam talk about upcoming Russian game Atomic Heart a Soviet era game with lots of freaky looking mad robots.
Skazz talks about Monster Hunter XX coming to the switch in the summer.
Also, We’re joined by a clown, we discuss watching episode 2 of Lost in Space, motion capturing cattle mating, watching lets play of SEGA megadrive games and the robots of our future.
Welcome to part 10 of my let’s play of Alien Isolation. I’ve got Morley passcode, but still need to find him to retrieve his badge. Once done I head back to Doctor Kuhlman and try and avoid be caught by the Alien that is now roaming Medical
Welcome to part 9 of my lets play of Alien Isolation. I’ve made it out of commutations and go meet up with Samuel’s and Taylor, once I reach them I find that Taylor injuries are bad and require a trauma kit. I make my way to the nearby medical centre and meet up with a Doctor Kuhlman who offers to help me out. I just need to run a view errands for him, First up is find a key code from a Doctor Morley’s office.
Welcome to part 8 of my lets play of Alien Isolation. I continual my journey through Seegson Communications back to the SysTech tower., I have to deal with come more Working Joe’s plus I can hear a friend of mine moving through the vents following me